
Silent Ping
A downloadable game
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OMNI-DYNE DEEP OPERATIONS
PILOT BRIEFING — CLASSIFICATION: RESTRICTED
UNIT 734 — DIVE AUTHORIZED
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You are 12,000 meters below the surface.
The signal we need is down there. The data won't upload itself.
Your job is simple: manage your submarine's systems, keep the oxygen flowing,
watch the sonar, and transfer the data.
Don't think too hard about what's outside.
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SILENT PING is a first-person psychological horror survival game set inside
a claustrophobic deep-sea submarine. You are OMNI-DYNE Pilot Unit 734 —
the latest in a long line of operators who have not returned.
Your tasks are routine. The creatures are not.
GAMEPLAY
You manage a 1980s-era submarine control panel in real-time:
- Monitor the sonar radar for incoming contacts
- Regulate your oxygen, battery, and depth systems
- Recharge power manually before systems go dark
- Keep your flashlight on what's behind you
Every threat requires a different response. Every response costs time.
Time is oxygen. Oxygen is life.
The further you descend, the more the rules change.
THIS IS A BETA
Silent Ping is currently in active development. Some features, levels,
and endings are still being finalized. Your feedback directly shapes
what comes next. Every bug report is appreciated — pilot survival is
not yet guaranteed.
"The previous 733 operators didn't make it this far."
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OMNI-DYNE DEEP OPS — "The Deep is Our Resource"
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⚠️ CONTENT WARNINGS
This game contains:
• Sudden loud jumpscares (wear headphones — they are designed to startle)
• Flashing lights and strobing effects
• Themes of isolation, corporate exploitation, and body horror
• Microphone access (optional but recommended for full experience)
• Disturbing imagery
Not recommended for players with photosensitive epilepsy.
Headphones are strongly recommended.
Hey — thanks for checking out my game.
This game was built solo with Godot. It started as an experiment in
claustrophobic horror design and grew into something I'm genuinely proud of.
The core idea: what if instead of walking through a haunted house,
you were TRAPPED in a tiny metal box, responsible for keeping yourself alive,
while the haunted house came to you?
Every piece of lore, every creature design, every mechanic has been crafted
to make you feel alone and overwhelmed — but in a way that's fair.
You can survive. You just have to stay sharp.
Feedback and bug reports are gold. I read everything.
— Didac Buzzi
| Published | 1 day ago |
| Status | In development |
| Author | dd1011 |
| Genre | Simulation, Survival |
| Tags | 3D, deep-sea, First-Person, Immersive, jumpscares, Psychological Horror, resource-management, Singleplayer, submarine |
| AI Disclosure | AI Assisted, Text |




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