A downloadable game

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  OMNI-DYNE DEEP OPERATIONS

  PILOT BRIEFING — CLASSIFICATION: RESTRICTED

  UNIT 734 — DIVE AUTHORIZED

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You are 12,000 meters below the surface.

The signal we need is down there. The data won't upload itself.

Your job is simple: manage your submarine's systems, keep the oxygen flowing,

watch the sonar, and transfer the data.

Don't think too hard about what's outside.

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SILENT PING is a first-person psychological horror survival game set inside

a claustrophobic deep-sea submarine. You are OMNI-DYNE Pilot Unit 734 —

the latest in a long line of operators who have not returned.

Your tasks are routine. The creatures are not.

GAMEPLAY

You manage a 1980s-era submarine control panel in real-time:

- Monitor the sonar radar for incoming contacts

- Regulate your oxygen, battery, and depth systems

- Recharge power manually before systems go dark

- Keep your flashlight on what's behind you

Every threat requires a different response. Every response costs time.

Time is oxygen. Oxygen is life.

The further you descend, the more the rules change.

THIS IS A BETA

Silent Ping is currently in active development. Some features, levels,

and endings are still being finalized. Your feedback directly shapes

what comes next. Every bug report is appreciated — pilot survival is

not yet guaranteed.

"The previous 733 operators didn't make it this far."

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OMNI-DYNE DEEP OPS — "The Deep is Our Resource"

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⚠️ CONTENT WARNINGS

This game contains:

• Sudden loud jumpscares (wear headphones — they are designed to startle)

• Flashing lights and strobing effects

• Themes of isolation, corporate exploitation, and body horror

• Microphone access (optional but recommended for full experience)

• Disturbing imagery

Not recommended for players with photosensitive epilepsy.

Headphones are strongly recommended.


Hey — thanks for checking out my game.

This game was built solo with Godot. It started as an experiment in

claustrophobic horror design and grew into something I'm genuinely proud of.

The core idea: what if instead of walking through a haunted house,

you were TRAPPED in a tiny metal box, responsible for keeping yourself alive,

while the haunted house came to you?

Every piece of lore, every creature design, every mechanic has been crafted

to make you feel alone and overwhelmed — but in a way that's fair.

You can survive. You just have to stay sharp.

Feedback and bug reports are gold. I read everything.

— Didac Buzzi


Download

Download
Silent Ping BETA 1.0.exe 677 MB

Comments

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This game was absolutely incredible, and I really enjoyed playing it! You did a great job with perfecting the lore and creativity of this game, and you should be proud of that. I hope it's ok that I did a video on this game: 

Thx for playing the game!!! I've given you a like and left a comment, and I really appreciate that you took the time to play it and that you enjoyed it

Of course! It was a lot of fun, and there was so much passion put into this! Thanks for watching my video 🙂

I forgot to mention, but I have a few things that could help your next update from what I saw in my playthrough.

- Whenever I heard the submarine thud, I couldn't tell if it was a monster or not (maybe a more subtle noise or something) (it also sometimes plays after the game ends / or before

- The tutorials where it shows an arrow to what you're supposed to be doing is probably the most efficient way to show people how to play the game (The way you added progression was great). Maybe do that for other buttons too.

- Whenever I failed due to running out of electricity, the game would go black and stop (not sure if this is intentional or not).

- You could possibly have a "hard mode" in which you don't get the energy crank (in honor of my playthrough lmao).

I hope this helps, and I'd love to play again!